Posts Tagged ‘Old Man Star’

Fight or Goodnight?

Posted: 2011/08/04 by evilsilents in Activities
Tags: , , , , ,

Plas and I went on a roam last night, just two Wolfs (wolves?) looking for trouble. Well, we found it in Old Man Star.

It was towards the end of the roam and we’d had a few little encounters – e.g. I’d been on grid at a planet with a flashy Merlin and sorely tempted to engage, but we were almost certain he had friends among the other ten pilots in system so left it.  But as usually happens, you get more aggressive as the roam draws to a close.  I’d much rather go home in a pod than not get a fight at all.

So Plas baited a Dramiel.

I was the next system over, waiting on the gate, and jumped in the second Plas said he had the Dram scrammed. Turns out the Dram was AB/scram fit – once I landed with my web (no scram as I was working with Plas) he’d be toast.  Unfortunately by the time I landed, the Dram’s Warrior II’s had almost finished eating Plas and I just got time to web and orbit the Dram and target the last drone before Plas popped.

The Dram still had speed on me, even webbed.  I popped the last drone and, after what felt like an age but was probably about 5 seconds, remembered to fire at the Dramiel and overheated everything I had.  He was eating into my armour and I was barely scratching his shield – what was going on?

Figuring that he had 150mm’s on, and could thus track me no matter how fast I was orbiting, I decided to kite him and minimise my own transversal to bring the power of my 4x200mm’s to bear.  I hit approach on a gate and he settled in about 8km behind me.  Now it was down to DPS and tank, where the Wolf should have an edge.  The Dram, remember, could disengage at any time as I had no scram.

It still wasn’t happening.  My Republic Fleet EMP was working, but nowhere near as well as I’d expected, even at the limit of my first falloff; and his 150’s should have been even worse.  it took an age, but eventually…

http://eve-kill.net/?a=kill_detail&kll_id=10299073

Yes, he got me just as I got him into armour.  All I can think is that I accidentally burned out my guns; but also if he was flying this fit (from his previous losses) he had about 12K EHP against EM to my 6K against thermal.

GFs in local, another good learning experience all round, and Plas got some good insights about fighting with his Birthday Dramiel.  HB mate :)

Lessons:

  • If you’re going to bait, bait close to the gate your support is at to minimise time in warp.
  • Watch overheat once it’s on – burnt out guns are worse than unheated ones.
  • Warrior II’s eat Matar ships.
  • Check killboards before engaging – we could have checked the Dram’s likely fit before the fight.
  • Dramiels are dangerous.

o/ silents

a good roam

Posted: 2011/07/30 by evilsilents in Activities
Tags: , ,

We headed up the pipe again to Old Man Star tonight; the usual suspects plus our latest recruit.  On the way Plas managed to locate a Gila in an anomaly, but the fight didn’t go as well as planned.  The Gila let him come, then released the hounds. The  Warriors made short work of the buffer-fit Wolf, and he waved us off before the rest of us jumped into the room.

We scratched around for a replacement ship, myself finding an active armour Rifter gathering dust in a nearby hangar.  Plas took point again and we continued up the pipe.  Meanwhile we had some gate games with a flashy Hurricane, but as we’d seen his pack a few jumps back we didn’t take his bait.

A Tristan in Heydieles caught our attention and we checked him out.  2003 toon, flashy, in a Tristan?  Killboard check.  Obvious bait is obvious.  We made the decision to engage anyway, and Plas made a textbook tackle while we all jumped in.  It was a long warp from the gate though, and my failfit Rifter popped just as Brep and I landed, out of scram range.  The Tristan made good his escape, GFs in local, and we made our way back home, Plas scouting in his pod.

We continued to scout surrounding systems, but it wasn’t until we got home that we got some action.  Jeffers learned an important lesson about face-checking belts, losing his Catalyst and pod to a cloaky Tengu and his buddy in a Cyclone.  I got made on the gate shortly after, the Cyclone jumping straight through for a double-gate trap while the Tengu locked me on the home side.  I decided to take my chances with the Cyclone rather than an insta-lock Tengu, waiting for the Tengu to aggress before I jumped through to prevent him following.  I’d like to see a Cyclone that can catch a Wolf.

Ten minutes later once the Cyclone had left the gate, I had another crack at getting home, but the Tengu was waiting and locked again; this time leaving me locked, scrammed and taking missiles 15km off the gate.  Another Tengu warped on grid as I reapproached.  This time I broke cloak immediately before the 2nd Tengu could follow and decided to dock up for the night.  I count surviving that as a win :)

Good roam, good lessons in mechanics and fleet discipline all around, especially for the new guys. Shame about the lossmails, but as my ice hockey coach used to say: if you ain’t falling over you ain’t trying hard enough.